Both Resident Evil 2 and Dino Crisis appear to store their settings and maybe unlockables in the registry.įor Dino Crisis 2, how would one go about creating a patch for that game. But Resident Evil 3, doesn't seem to store anything in the registry, besides its name and a version 1.0 folder. I know some of these old games required administrator access because they store their settings in the registry, at least that's how I make sense of it. Would we have to extract the mod files, if that's even possible? Oh, almost forgot! Your patch also enables windows 98 compatibility with this game, but I didn't see any need for it, as the mod doesn't seem to required compatibility mode at all. What does your patch do extra that the mod hasn't already done? Also how would that mod be installed along with your patch? You mentioned creating a mod folder under Documents, but that mod comes with a setup.exe. It already had xinput support, 32 bit colorspace, etc. However, upon installing that mod, I didn't need to do anything extra. You mentioned using that one mod, the restoration mod, with your patch. I would hate to have to not use them.Īlso, on the topic of Resident Evil 3. Especially because I transferred the sourcnext fmvs to the platinum version of the game. Is there no way to fix that currently? It does get annoying deciding between the fmvs or the ability to load your game. So I was trying it out with Resident Evil 2 and while it does work great, I noticed that load game issue you were talking about. I have a question about your game patches.
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