when you go into the Weald shovels are far more useful then in the Ruins, which not only has fewer blocakages but often allows you to loop around them).ĭon't talk about "realism" in fantasy dungeon adventure games - going into ancient caverns filled with huge piles of treasure and the living dead is not realistic. As a player you decide what to spend the money on, how much stress you want to bring into the level, how much light you'll need, how many times you think you'll need to eat, what you expect to encounter (i.e. Now we know it didn't, but given that these folks spend thier freetime getting utterly hammered and then flaggelating themselves while having more mental health issues then Batman villians do you really think they'll give back the holy water you gave them?įrom a game mechanic standpoint it's a risk v. You need to be able to shrug off the damage and stress caused by 20 - 30 monsters that join a fight one after the other. The Farmstead is the Color of Madness DLC dungeon and it is a long, constant stream of monsters joining the fights with no breaks in between. ![]() Everyone knows adventurers will steal anything not nailed down - so you gave them all this stuff to do a job for you, and they come back saying it all got used up. Darkest Dungeon Farmstead: Curios and provisions.
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